Skyrim Mod Kill Moves
. Temper Scaling: In Vanilla Skyrim, tempering provides a greater percent bonus to fast weapons, light armor, and gauntlets/boots than other items. This option adjusts items so that even slow weapons and heavy armor can stay relevant at high smithing levels.
Shout Scaling: Increases the magnitude of your shouts by 2% per dragon soul stockpiled. Critical Damage Scaling: In Vanilla Skyrim, critical hit damage does not scale with player stats. This option makes Critical Hits fairly useless when the player is high level. This will scale critical hit damage with skill level, enchantments, potions, and vanilla perks. Bleed Damage Scaling: In Vanilla Skyrim, bleed damage does not scale with player stats.
Dance of Death, Advanced Killmoves, More Killmoves, Violens. They all use the same killmoves, which are killmoves hidden in the game. Is there any way to increase chances of a finishing move without commands or mods? Ask Question 4. Is there is a way to increase the chances without mods or commands? Finishing / Kill moves are affected by the in-game variables, 'KillMoveRandom' (default. Is there a way to remove or replace njada's hide helmet in Skyrim without mods? Kill moves mod, with ranged kill moves options aswell. Mod ManagerSkyrimModsVioLens - A Killmove Mod 1.21-56980-1-21.7z.
This option makes bleed damage fairly useless when the player is high level. This will make bleed damage scale with skill level, enchantments, potions, and vanilla perks. Bleed damage should now do about 10% bonus damage over 5 seconds for each perk tier. Enemy Armor Scaling: There aren't many enemies with high armor in Vanilla Skyrim. This makes armor piercing a fairly useless mechanic. This option will give enemies +60 armor rating per heavy armor, +20 per light armor, +50 per shield, and +250 if they are a dragon or a dwarven automaton.
Stamina Cost Scaling: There is an exploit in vanilla Skyrim where you can perform power attacks and bash attacks at full damage and stamina even if you only have 1 stamina point. This option makes it so if your stamina is lower than 40, which is the approximate cost of power attacks and bashes, your power attacks and bashes do less damage and stagger proportional to your remaining stamina. Illusion Scale Target Level: Playing Illusionist can be annoying because you're simply useless against enemies that are too high level. This option increases the magnitude of Illusion spells to work on virtually anything, but scales the duration based on the target's level. Disable Friendly Fire/Stagger: Your allies will not take physical damage, damage from destruction spells, or stagger while these respective options are activated.
Skyrim Advanced Kill Moves Mod
Trap Magnitude: This option increases the magnitude/damage of magical traps and dart traps. Physics traps such as falling rocks are not affected. Poison Doses: Increases the number of doses a poison is useful for.
Skyrim Stealth Kill Moves Mod
May be overridden by certain perks such as concentrated poison certain mods.