Half Life 2 Barney Cat

  1. Half Life 2 Barney Cats
  2. Half Life 2 Barney Catch

Gordon Freeman sees Barney knocking on the Area 3 Security Facilities door.Barney Calhoun, an undecided major after two years at Martinson College, is employed as a mid-level security officer at the, with a Level 3 security clearance and as part of the Blue Shift High Security Unit. He is accommodated in the Area 8 Topside Dormitories. He is friends with and, who are also employees of Black Mesa.As a Black Mesa security guard, he is tasked with duties including guarding assigned sections, performing general maintenance, and assisting the when required. His 'Disaster Response Priority' is to protect the Black Mesa facility and its equipment in the event of an emergency, with secondary priority to safeguard members of the science team whilst his own personal safety is of relatively low importance.On, Barney received a letter from about his May 15 reassignment to Blue Shift.Before, Barney performed a retinal scan and had his salary increased. His two-day Security Guard Training was scheduled.On May 12 and, at 08:00, Barney underwent a two-day Security Guard Training under the -based (May 12 is the ).On, Barney is assigned to a 09:00 - 22:00 Blue Shift assignment and reports to in, at 09:00. His shift is to last until.The Blue Shift instruction manual features the sentence 'Buy flowers for ', suggesting that Calhoun had a wife or girlfriend.Appearances.

Walter and Rosenberg discussing their escape plans in.Barney is seen at the very start of Gordon Freeman's ride to, knocking on the Area 3 Security Facilities door. He is not seen for the remainder of the game. On, at 8:42, Barney starts his tram ride from the at Black Mesa, to start his second Blue Shift day at Area 3 Medium Security Facilities in Sector C. He arrives there some time before 9:00.After the occurs (at around 9:00), Barney becomes determined to escape from the Black Mesa facility. He locates and frees, who had been captured by the troops. Rosenberg reveals to Barney his plan of escaping by using an old model. Calhoun helps Rosenberg to prepare everything for successful teleportation.

He first travels to the borderworld, where he activates a device needed for teleport's correct work. Barney then locates, charges and delivers a spare power battery to Doctor Rosenberg. At the end of the game Barney, along with Rosenberg and his two colleagues, and, manages to escape from the, and he is described as being 'out of range' by the textual summary, as compared to Gordon Freeman, listed as 'hired,' and, listed as 'detained'.

Barney in Decay.In the ending sequence of, the main protagonists, and, are caught in a harmonic reflux. During that time, they hear Dr.

The fight for City 17 is far from over. Gordon needs to get past a lot of snipers to finally link up with Barney. This section of the larger Half-Life 2 guide covers the tips for beating the first group of snipers, surviving the zombie ambush, and killing the snipers pinning Barney down. If you need any help with this first part of Half-Life 2, then just check out this part of the walkthrough. Jul 26, 2006  re: Barney/Cat i'm pretty sure everyone here can tell the difference between Lamarr, an alien headcrab, and a cat. And Lamarr is still alive. U r stupid, you are stupid.

Rosenberg saying 'Calhoun, you must hurry! We can't keep the portal open much longer!' In the next frame, what appears to be Barney is briefly seen jumping into the portal teleporting him from Xen, as seen in the Blue Shift chapter. Background After the, the, and the subsequent takeover, Barney was presumably relocated to where he signed up for, where he became an officer. This would have been valuable to gain inside information and distribute warnings about upcoming raids or provide misleading intelligence to the Combine though it was likely quite risky to his own safety. At some point before or after his relocation, he also came back into contact with and who had also apparently been relocated to City 17 prior to Half-Life 2 and participated in their movement.On one memorable occasion, Barney was assisting with Kleiner's teleport experiments where Kleiner attempted to transport a as a test experiment and something traumatizing happened to it.

Barney claims to have persistent nightmares about the cat and even mistakes a distant roar as a meow late in Half-Life 2.In-game. Barney meets in.By a twist of fate, probably orchestrated by, is released from stasis into the where Barney happens to be having his shift of Civil Protection duty. A rejects Gordon's identity and Barney is able to 'take him away for questioning', saving him from boarding the train to and meeting in the depths of the complex. He then contacts Isaac Kleiner, they have a brief chat about how Gordon could get to his lab safely, then Barney lets Gordon escape through a back way.Sometime later, Barney and Gordon meet up at Kleiner's Lab. After another teleport mishap that teleports Gordon to several different locations, Barney meets Gordon outside the lab and provides him with a, and directions to escape on foot to, via the. Barney then goes back inside Kleiner's Lab, having to look after Kleiner.Later on, when and arrive at Kleiner's Lab from Nova Prospekt, they receive a video transmission from Barney, who needs help fighting the Combine in the streets of City 17.During the uprising, Barney comes to be the impromptu 'field commander' of the Resistance forces and leads the push towards the Citadel in order to rescue. At some point, he is pinned down by that Gordon, finally reaching him, takes down.

Together they lead a team of Rebels into the to disable the. Barney uses his status to unlock several barriers Gordon would normally not be able to pass. After Gordon sets off towards the Citadel again, Barney continues to oversee the later stages of the assault on the Overwatch Nexus, until encountering and following him to Gordon's location. Barney is last seen at the foot of the Citadel, telling Gordon 'And if you see Dr. Breen, tell him I said, f.

you!' The swear can be heard completely in the audio file, but is covered in-game by sound effects (the subtitle is censored as well).

Barney gives Gordon a replacement.Barney is encountered late in the game, where he is seen organizing a Resistance push on a to escape before the self destructs. His actions have taken its toll on him as he seems very tired, appears to not have shaved, his face being also quite dirty.He, again, provides Gordon with a crowbar before setting off to round up survivors in that sector of the city. He then waits for Gordon and Alyx in the parking lot between the train station and the. When the duo arrives, Gordon and Alyx help Barney escort several groups of Citizens through significant resistance into the escape trains. He is last seen leaving on a train saying, 'See ya when I see ya!' , as Gordon and Alyx decide to take the next one to give him and the Citizens time to escape.

Barney does not appear, nor is even referred to, during the course of Episode Two. Given his place as a returning character of note in the series, and that he escaped ahead of Freeman, he is presumed to still be alive, but his location is unknown.However, when coming back into White Forest after the Strider battle, he can be heard saying 'Good job, Gordon', but is not among the Rebels cheering in the garage. The subtitle appears with Barney's midnight green subtitle color, and uses the Episode One subtitle file, as it cannot be found in the Episode Two file. Stated that it was an accident. Relationships Lauren and Joe Lauren and Joe were relations of Barney's during the time of the Black Mesa Incident. As seen in the instruction manual, a 'To do' list was handwritten by Barney in his 'Operating Duties' file featuring information about the game's enemies, weapons, and equipment. It includes '1.

Pay water bill, 3. Buy flowers for Lauren, 5. Two pictures of a man and a woman can be found in Barney's locker in Sector C; while they probably are initially relatives of employees, they may have been intended to be Lauren and Joe. Barney and Gordon have been friends since Black Mesa. Both would race into Dr. Kleiner's office via the air ducts when he would lock himself out.

Barney would save Gordon from a miserable at Nova Prospekt, and send him on his way to the Kleiner's Lab. The two would later fight side by side in the fierce street fighting in City 17, and escorting people out of the city. Barney also comments Gordon's relationship with Alyx, calling Gordon a 'lucky dog'. He still owes Gordon a. Alyx was just an infant at Black Mesa, and it is unknown if he met her during his tenure as a security guard.

Nevertheless, he considers her a worthy ally in the human resistance on the Combine-occupied Earth. Barney essentially serves as Kleiner's bodyguard, keeping the Civil Protection away from the area of the secret lab. Before this, as stated above, he would race Gordon to get to Isaac's office when the latter would lock himself out.Behind the scenes. The original 'Barney' security guard model. Although initially being the generic security guard from, an entire of throwaway characters on its own, he was in Half-Life: Blue Shift and Half-Life 2 as a standalone character, playing increasingly prominent roles as the series has progressed.

He is one of only three playable characters in the series to be heard speaking, and being a generic model with a generic first name turned into a standalone character with a surname, the others being and. At the time of Half-Life 's release, the security guard seen knocking on the Area 3 Security Facilities door at the start of the game was not referred to as Barney Calhoun. It was later in, along with expanding what is behind the door.

Barney's relationship with Gordon mentioned in Half-Life 2 and its episodes was also retconned, since good friends would have interacted during that scene in both games. At the beginning of Blue Shift, the player may notice strange material in the Calhoun's locker: books titled 'The Truth About Aliens' (by ) (Gordon Freeman also has a copy of this book in his bedroom, as seen in Decay) and 'Government Conspiracies', hinting that Barney was interested in these subjects. This could also be foreshadowing, since the game centers on aliens and government conspiracies. Also seen in Calhoun's locker are pictures of family members/friends, among them a young woman who might be (although the pictures are likely that of a relatives of of employees). A box in his locker also reveals, when destroyed, a creature as a small Easter egg.

In the original introduction and teleportation scenes, Barney appears as even more pessimistic than in the final version, expressing even more doubts in very sarcastic and funny remarks each time Kleiner or Mossman say something positive. In Blue Shift, Barney is always referred to as 'Calhoun' or 'Mr. His first name is only given in the instruction manual.

Barney's security guard helmet found in the playable Half-Life 2 leak files. In the playable files can be found the model of a slightly damaged security guard helmet, named 'BarneyHelmet'. Appearing as a Metrocop helmet separated in two parts in the retail files and used upon first meeting Barney in the City 17 Trainstation, it was either used as a placeholder early in development or suggests Barney was to have kept his old helmet, as it appears rather worn out, and it would have been seen at some point during the game as an Easter egg. Barney comes across Gordon three times in Blue Shift. He first sees him while he is riding his tram to Sector C, being actually a scene from the start of Half-Life from another point of view. Gordon can then be spotted through a security camera heading to the test chamber. Gordon is finally seen at the end of the game as two HECU soldiers are dragging him away, mirroring a scene from the Half-Life chapter Apprehension.

The ' Now. About that beer I owed ya!' Said by Barney at the start of Half-Life 2 is a nod to one of the random security guard sentences heard at the start of Half-Life, 'Hey, catch me later, I'll buy you a beer.' . The face texture is nicknamed 'scottface' in reference to Scott Lynch in the playable files.Trivia. The original security guard model bore a striking resemblance to actor, so the character was given the moniker 'Barney' in reference to Don Knotts' character of Barney Fife in. Gave him the last name of 'Calhoun' in reference to the character F.W.

Colqhoun from the film, said to be a favorite of his. At the start of Half-Life, Barney is seen by Gordon knocking on a door with his already equipped. As this security guard was as Barney Calhoun for Blue Shift, an inconsistency appeared, Barney obtaining his equipment in his locker only after entering the door. At the end of the Half-Life 2 chapter, Barney is seen on a monitor holding an. This is the only time he is seen wielding this weapon in Half-Life 2 and its Episodes, as he is only seen using an when in combat.Gallery Half-Life: Blue Shift.

. WW: May 12, 2014Mode(s)Half-Life 2 (stylized as HλLF-LIFE 2) is a video game developed and published. It is the sequel to 1998's and was released in November 2004 following a five-year $40 million development. During development, a substantial part of the project was leaked and distributed on the Internet. The game was developed alongside Valve's and the.Taking place some years after the events of Half-Life, protagonist is awakened by the enigmatic to find the world has been taken over by the alien. Joined by allies including resistance fighter, Gordon searches for a way to free humanity using a variety of weapons, including the object-manipulating.

All retail copies of the game, as well as all initial digital versions, were bundled with, which some game journalists referred to as part of Half-Life 2's 'multiplayer component.' Half-Life 2 received critical acclaim, with praise directed towards its advanced, and, and is widely considered to be one of the. The game won 39 ' awards and the title of 'Game of the Decade' at the 2012, in addition to sales of 12 million copies by 2011. It was followed by two episodic sequels: (2006) and (2007). A screenshot of the player engaging a group of with a pulse rifle. Along the bottom of the screen, the player's health, suit charge level, and their ammunition are displayed.Like its, Half-Life 2 is a single-player broken into several chapters, permanently casting the player as protagonist.

The sequel has similar mechanics to Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer engine and improved graphics. The player also starts without items, slowly building up their arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.A diverse set of enemies is present, which usually require being approached with different tactics: some coordinate in groups to out-maneuver or out-position the player; others, such as the Manhack, fly directly at the player through small openings and tight corridors. Others use predictable but powerful attacks, while others hide before swiftly attacking the player. Gordon can kill most enemies with his weapons, or make use of indirect means, exploiting environmental hazards such as explosive pressurized canisters, gas fires or improvised traps. For some portions of the game, Gordon can be joined by up to four armed Resistance soldiers or medics, and can send his team further from him or call them back.Many of the game's new features utilize its detailed physics simulation.

Two sections of the game involve driving vehicles. Instead of button-orientated puzzles from Half-Life, environmental puzzles are also introduced with makeshift mechanical systems, revolving around the player's new ability to pick up, move, and place objects.

Half

Solutions involve objects' physical properties, such as shape, weight,. For example; In chapter three, 'Route Kanal', the player is required to stack cinder blocks on a makeshift see-saw ramp to proceed over a wall. Alternatively, the player can build a crude staircase with the blocks, so the puzzle may be solved in multiple ways.Part-way through the game, Gordon acquires the, which allows him to draw distant objects towards himself or forcefully push them away, as well as the ability to manipulate larger and heavier objects that he cannot control without the weapon. These abilities are required to solve puzzles later in the game, and can also be used to great effect in combat, as any non-static object within proximity to the player has the potential to be used as a makeshift defense, such as a file cabinet, or a deadly projectile, such as a gasoline can or blade.The game never separates the player with pre-rendered or events; the story proceeds via exposition from other characters and in-world events, and the player is able to control Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to, or told through the environment.Plot Some years after and other scientists accidentally opened a portal to a dimension of hostile aliens at the, Freeman is awoken from stasis by the mysterious. The portal attracted the attention of the, a technologically superior empire which conquered Earth in seven hours.

The Combine have implemented a brutal by biologically assimilating humans and other species, and preventing humans from breeding via a 'suppression field'. The G-Man inserts Gordon into a train arriving at, site of the, where, the former Black Mesa administrator who negotiated Earth's surrender, governs as the Combine's.After eluding Combine forces, Gordon joins resistance members including, a former Black Mesa security guard working undercover as a Combine police officer;, former Black Mesa scientist and leader of the resistance;, Eli's daughter; and, an eccentric Black Mesa scientist. After a failed attempt to teleport to the resistance base, from Kleiner's makeshift laboratory, Gordon progresses on foot through the city's canal system. He obtains an and battles his way to Black Mesa East, several miles from the city.Gordon is reintroduced to Eli and meets another resistance scientist,. Alyx introduces Gordon to her pet robot and gives him a 'gravity gun', an instrument which can manipulate large objects.

Black Mesa East comes under Combine attack, and Eli and Mossman are taken to, a Combine prison. Separated from Alyx, Gordon detours through the zombie-infested town of Ravenholm, assisted by its last survivor,. Escaping the town, Gordon discovers a resistance outpost, and uses a customized to travel a crumbling coastal road to Nova Prospekt, encountering Combine patrols and helping the resistance fend off raids.Gordon lays siege to Nova Prospekt by using pheromone pods to command the hordes of alien antlions that infest the coast. He reunites with Alyx in the prison and they locate Eli, but discover that Mossman is a Combine informant. Before they can stop her, Mossman teleports herself and Eli back to City 17's Citadel. The Combine teleporter explodes as Gordon and Alyx use it to escape Nova Prospekt.Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed; during their absence, the resistance had fully mobilized against the Combine. In battle, Alyx is captured by the Combine and taken to the Citadel; Gordon fights his way inside with the aid of D0g and Barney.

Gordon is then caught in a Combine 'confiscation chamber' that destroys all his weapons except the gravity gun, which is inadvertently supercharged by the forcefield, allowing Gordon to fight his way up the Citadel.Gordon is eventually captured in a Combine transport pod and taken to Breen's office, where he and Mossman are waiting with Eli and Alyx in captivity. Breen explains his plans to further conquer humanity with the Combine, contrary to what he told Mossman.

Angered, Mossman frees Gordon, Alyx, and Eli before Breen can teleport them off-world. Breen tries to escape through a portal, but Gordon destroys the portal reactor with the gravity gun. Just before the Citadel is destroyed in an ensuing explosion, time is frozen. The G-Man reappears, praising Gordon for his actions in City 17. Making vague mention of 'offers for Gordon's services', the G-Man places him back into. Development.

Released2004Recorded1997−2003,Length60: 18Album ratingsReview scoresSourceRating7/10Purchasers of the Gold Package of the game were given (among other things) a CD soundtrack, titled The Soundtrack of Half-Life 2, containing nearly all the music from the game, along with three bonus tracks. This CD was available for separate purchase via the Valve online store. The soundtrack was re-released in 2014 for use in Steam Music.Tracks 15, 16, 18 and 42 are bonus tracks that are exclusive to the CD soundtrack. Many of the tracks were retitled and carried over from the soundtrack; the names in parentheses are the original titles.

Tracks 34, 41, and 42 are remixes. The composer of the soundtrack is. Track listingNo.TitleLength1.' Hazardous Environments (Valve Theme Long Version)'01:222.' CP Violation'01:433.'

The Innsbruck Experiment'01:054.' Brane Scan'01:385.'

Dark Energy'01:306.' Requiem for Ravenholm'00:317.' Pulse Phase'00:458.' Ravenholm Reprise'00:509.'

Probably Not A Problem'01:2410.' Calabi-Yau Model'01:4411.' Slow Light'00:4212.'

Apprehension and Evasion'02:1513.' Hunter Down'00:1314.' Our Resurrected Teleport'01:0915.' Miscount Detected'00:4616.' Triage at Dawn'00:4318.' Combine Harvester'01:2319.' Lab Practicum'02:5220.'

Nova Prospekt'01:5521.' Broken Symmetry'00:5322.' LG Orbifold'02:5023.' You're Not Supposed to Be Here'02:3925.' Suppression Field'01:0126.' Hard Fought'01:1327.' Particle Ghost'01:3828.'

Shadows Fore and Aft'01:2429.' Neutrino Trap (Hurricane Strings)'01:3330.' Zero Point Energy Field (Cavern Ambiance)'01:4031.' Echoes of a Resonance Cascade (Space Ocean)'01:3632.'

Black Mesa Inbound (Vague Voices)'02:1133.' Xen Relay (Threatening Short)'00:3734.' Tracking Device (Credits / Closing Theme)'01:0135.' Singularity (Traveling Through Limbo)'01:1736.' Dirac Shore (Dimensionless Deepness)'01:2437.' Escape Array (Electric Guitar Ambiance)'01:2438.'

Negative Pressure (Steam in the Pipes)'01:5539.' Tau-9 (Drums and Riffs)'02:0340.' Something Secret Steers Us (Nuclear Mission Jam)'02:0041.' Triple Entanglement (Sirens in the Distance)'01:3042.' Biozeminade Fragment (Alien Shock)'00:3043.' Lambda Core (Diabolical Adrenaline Guitar)'01:44Reception Critical reception ReceptionAggregate scoreAggregatorScore96/100 (PC)90/100 (Xbox)Review scoresPublicationScore10/10 (PC)10/10 (PC)9/10 (Xbox)(PC)9.2/10 (PC)9.7/10 (PC)11/1098%VideoGamer.com10/10PositiveHalf-Life 2 received critical acclaim upon release, gaining an aggregated score of 96/100 on. Sources, such as, and VideoGamer.com, have given perfect reviewing scores, and others, such as, and, gave near-perfect scores, while the game became the fifth title to receive magazine's ten-out-of-ten score.

Critics who applauded the game cited the advanced graphics and physics. Awarded Half-Life 2 an exaggerated, unprecedented 11 on their rating scale which normally peaks at 10, calling it 'the best game ever made'.In the United States, Half-Life 2 's computer version sold 680,000 copies and earned $34.3 million by August 2006. It was the country's 17th best-selling computer game between January 2000 and August 2006. It received a 'Platinum' sales award from the (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.

Reported on February 9, 2011 that the game had sold 12 million copies worldwide.In a review of The Orange Box, IGN stated that although Half-Life 2 has already been released through other mediums, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are very impressive despite being a console title. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when the title was released on the PC.

GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. See also: andSince the release of the Source engine, a large number of (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), and (which allow the player to experiment with the physics system in a mode), to such as, Zombie Master or, the last of which transforms the game from a first-person shooter into a real-time strategy game. Some mods take place in the Half-Life universe; others in completely original settings. Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and the single-player mod. Several multiplayer mods, such as, a predominately sword-fighting game;, which focuses on realistic modern infantry combat; and have been opened to the public as a beta.

As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the program, allowing the mods to make full use of Steam's distribution and update capabilities. Main articles: andSince the release of Half-Life 2, Valve Corporation has released an additional level and two additional 'expansion' sequels. The level, released as, was meant to take place between the levels 'Highway 17' and 'Sandtraps'. It serves primarily as a showcase for (HDR) technology. The first expansion sequel, takes place immediately after the events of Half-Life 2, with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role.

Continues directly from the ending of Episode One, with Alyx and Gordon making their way to White Forest Missile base, a hideout of the resistance. A third episode is set to be released in the future, completing an intended trilogy. In a June 2006 interview with, Gabe Newell revealed that the Half-Life 2 'episodes' are essentially Half-Life 3.

He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments. Newell stated that a more accurate title for these episodes would have been ' Half-Life 3: Episode One' and so forth, having referred to the episodes as Half-Life 3 repeatedly throughout the interview. In a May 2011 interview with Develop, Newell stated that the episodic model had been replaced by even shorter development cycles and continuous updates via. References. Thorsen, Tor. September 29, 2004. Bell, Joe Grant (1998-11-25).

Half-Life: Prima's Official Strategy Guide. (2004-11-16). Half-Life 2.,.

Valve Corporation. Level/area: Chapter 1: Point Insertion. The G-Man: at the start of the game, over a psychedelic series of images calling back to and forward to the final chapters Rise and shine, Mr. Rise and.shine.

They received their development kits in early April.The game was announced by Sierra on November 17, 2000 along with a two player cooperative campaign known as Half-Life: Decay and a four player multiplayer mode featuring 12 exclusive levels. Half life 2 deathmatch maps. It was later changed to two player mode with eight bots. Gearbox started making plans for the port with Sony in February of 2000.

Not that I wish.to imply that you have been sleeping on.the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until.well.let's just say your hour has come again. The right man in the wrong place can make all the difference.in the world. So, wake up, Mr. Smell the ashes. (2004-11-16). Half-Life 2.,.

Valve Corporation. Level/area: Chapter 5: Black Mesa East. Eli Vance: when Gordon looks at a board of news clippings involving the Seven Hour War Doctor Breen. He's the administrator of this whole, vile business now. He ended the Seven Hours War by managing the Earth's.surrender.

The Combine rewarded him with power. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 2: 'A Red Letter Day'. Isaac Kleiner: What do you mean, 'he's not there'?! / Eli Vance: He didn't come through!

Kleiner: Then.where is he?! / Eli: noticing Gordon just outside of the window Behind you. Kleiner: turns AH! / Eli: Shut it down, shut it down! Kleiner: Gordon! You must get out of here! / Barney Calhoun: Get down outta sight!

I'll come find you!. (2004-11-16).

Half-Life 2.,. Valve Corporation. Level/area: Chapter 2: 'A Red Letter Day'. Barney: Hey, Gordon! The Citadel's on full alert, I've never seen it lit up like that! Get out of City 17 as fast as you can, Gordon!

Take the old canals, right? They'll take you to Eli's place. It's a dangerous route, bu there's a whole network of refugees, and they'll help you if they can. I'd come with you, but I've gotta look after Doctor Kleiner. Oh, and before I forget— picks up a crowbar—I think you dropped this back at Black Mesa! drops the crowbar to Gordon Good luck out there, buddy!

You're gonna need it. (2004-11-16).

Half Life 2 Barney Cats

Half-Life 2.,. Valve Corporation. Level/area: Chapter 5: Black Mesa East. Eli Vance: Now, let's see: the last time I saw you, I sent you up for help after the resonance cascade. Heh, I never though it would take you this long to get back to me!. (2004-11-16). Half-Life 2.,.

Valve Corporation. Level/area: Chapter 9a: Entanglement.

Isaac Kleiner: shocked Alyx? My god, how did you two get here?

/ Alyx Vance: Uh, are you okay? Kleiner: My dear, I had given up all hope of ever seeing you again! / Alyx Vance: to Gordon I was afraid we might not make it, either.

to Kleiner I think the teleport exploded just as we were going out. Kleiner: Indeed it did, and the repercussions were felt for miles, but.

That was over a week ago!. (2004-11-16).

Half-Life 2.,. Valve Corporation. Level/area: Chapter 11: 'Follow Freeman!' Barney: And if you see Dr.

Breen, tell him I said, 'F. D0g drops the strut with a resounding crash. you!' .

(2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 13: Dark Energy.

Breen: Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. (2004-11-16). Half-Life 2.,. Valve Corporation.

Level/area: Chapter 13: Dark Energy. G-Man: Time, Doctor Freeman? Is it really that.time again? It seems as if you only just arrived. 'walks out' from the explosion You have done a great deal in a small time.span.

You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them, but these are extra.ordinary times.

Rather than offer you the illusion of free choice like , I will take the liberty of choosing for you.if and when your time comes around again. / The G-Man extracts Gordon from the Citadel and re-enters the 'black void' from the beginning of the game. / G-Man: I.do apologize for what must seem to you an 'arbitrary imposition', Dr.

I trust it will all make sense to you in the course of.well, I'm really not at liberty to say. In the meantime. This is where I get off.

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