New California Republic Wallpaper
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Careful Attention to Detail in Many Unique Paths Full of SPECIAL Choices - Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-In Fallout: New California you play as the kid from Vault 18. On the last big night of the Vault Ball season in 2260, you make a fateful decision that will change the course of your life - and eventually the future of the New California Republic.Vault 18 is at the heart of the California Wasteland high in the San Bernardino Mountains, and it's legendary Wasteland Scouts have managed to keep its secrets safe for decades despite the wars raging beyond the great door. In their old age, the Scouts have created a new generation to take their place. If their rebellious adopted kids survive the Enclave threat brewing within their own ranks.You will face the New California Republic under president Wendell Peterson, the New Reno Mob's Bishop Family, the remnant Shi Clans, The Enclave Leonidas Squadron, the Super Mutant Army, and the bloodthirsty Raider Alliance that have banded together in the remote Athens-Tec Uranium Mine off the Long I-15.Through them all you'll choose your path from SPECIAL dialog options, acquired PERKs, and travel with 8 possible companions depending on your choices. You'll enjoy two new radio stations with unique music, hours of voice acting, and professional grade presentation.There is always another path to take in New California. War never changes.2. InstallationStep1Download the latest version of New California.Step2Unpack the 7Zip Files to your Desktop.
Fallout: New California BETA 221 is out Now!Get the FULL VERSION here:Get the 213 - 221 PATCH to update here:-New California's initial BETA release was, well, a BETA.There were thousands of people who couldn't get the mod installed due to the manual 4GB Patch being too involved for some users. Others had Mod Managers that couldn't install a 6.6GB file without crashing. And yet more users had severe mod conflicts that stacked on top of our yet undiscovered stability and performance issues on various PCs.We've fixed almost all of those issues with the new installer and and overhaul of the mod's files (and the number of NPCs on screen at once,) making 221 the most stable and balanced version so far.It's definitely the version I wish we'd released with.These are the kinds of problems that you CAN'T detect until your mod reaches the public. That's why you have a mass public BETA in the first place - to discover undiscovered situations. You just have to patch the issues as soon as possible - and hope people understand that your BETA isn't the last word on the final quality of your project, and their feedback is part of the development process.Besides technical difficulties, we also encountered a great deal of criticism from some users who felt the writing quality dips after leaving the Vault, and after the Companions stop having as much to say. A lack of side quests and explorable locations hit us too. Some users also hated the ending, while others loved it.It's true that you can't please everyone, but, within reason, 221 is aiming to start pivoting New California to address those concerns by 1.0.
If you've been waiting to re-play the mod when the bridge to New Vegas is active, you're in luck. That feature, which has been planned all along, is now working and stable for testing.The way it works is pretty obvious. You finish, and after the cinematic is complete, you awaken in Doc Mitchell's office as The Courier.Your companions from New California, aged 20 years with stats leveled up to reflect this, appear in the Mojave Wasteland with various quests to get them one at a time. They function just like regular companions in New Vegas.
Limit 2 at a time.Your stats are the same as when you left New California years before. Your equipment will be locked in a high level safe somewhere in the Mojave, its location depending on what choices you made at the end, available late in New Vegas.Nothing about New Vegas changes. Your Courier still has 20 years of backstory you can fill in however you want. Nothing is retconed, nothing violates the lore, you're free to interpret those 20 years however you want. From having a kid in Montana (or not) to your travels through New Reno (or not.) Whatever you want, it's basically just vanilla New Vegas with some carry over content from your choices in FNC.2.
Bug Fixes and Performance Upgrades. Changelogs may have spoilers!Optimized Landscape normals from uncompressed to DXT1. (Better overall FPS)Optimized some LOD textures and cut LOD atlas to half its previous size.
(Better overall FPS)Fixed Union City bar SCOL which was causing a crash.Regenerated landscape and object LOD. (Visual update for distant objects)Reduced spawns at I-15 and UC battles.
California Republic History
(No infinite spawns! Far greater performance & balance.)Reduced lighting and graphics load in The Father’s den. (Significant FPS increase.)Reduced lighting load around Union City. (Significant FPS increase.)Companion appearance overhaul.
(This is part of the transition into the Companion expansion, where characters are being Re-Written from scratch and adding quests in the wasteland for them.)Bridge to New Vegas for Player and companions is complete.Added Odyssey town and side quests for it. (From new team members Fig and Master)Added “Buried Treasure” quest.
New California Republic Flag
(From new team member Master of Unlocking)Added “No System is Safe” quest. (From new team member 2x4)Added “Batteries not included” quest. (From new team member Despingu)Added Biscuit the Protectron companion and companion follower Quest. (From new team member Despingu)Added Player home in Union City that you can purchase. (From Sid, DexMods, others.)Added Voiceless Village. (From Fig)New Artillery effects. (FPS increase, better more unique visual fx and Sound fx.)Many buildings and homes now have interiors to explore.
(Thanks to Fig, Master, Applepi, Despingu, others)Many notes scattered in buildings. (Thanks to Fig, Buenoben, others.)Many NCR have letters in their inventories. V18 Upper Apartment cleanup/fixes. (Better performance)Replaced every instance of NCR money in the ESM with a FNC unique equivalent and removed vanilla edits to the exchange rate.Fixed bug in Wildcard Daggerpoint battle startup script.Added collision markers around Fort Daggerpoint, Athens mine, Athens Gate, and Xiabula. (Preventing sequence breaks due to players kiting over terrain.)Fixed - Glasses Object effect.SVRSQ02 - Fixed bug at stage 90 where it would not advance even when Ooga's head was taken.Collision barriers around Pinehaven to prevent climbers skipping triggers.Disabled triggers in Dream area. Place collision sphere around the canyon. Disabled the portal to internal cells.
New California Republic Wallpaper 1440p
(You can't access the dream from the world anymore. We have a on Unreal Engine. That is super early in Pre-Development, waiting until i can form a team and enough of a prototype to attract attention. I also made a card game called STAVE, which is currently a 50$ reward item.
You should check it out. Has nothing to do with the mod, but it's the other thing I'm doing.Before we can start full time on Morningstar we have to finish New California and end this 7 year long journey.The Companion Expansion is the last thing on the list. And that's a major last step.221 will be online for the foreseeable future. If we run out of steam, or simply can't keep adding the companion's scripting because a critical volunteer quit, then I'll ensure all the dialogue and voices are in the final release and we'll put that online as 1.0.
Someone else can join and finish it eventually. But the goal is to wrap all this up by the end of 2019 so 2020 can be a clean break, and 1.0 can come out at the same time as we transition to full time on Morningstar.That's the plan at least.If you want to read more about the Companion Expansion, you'll have to dig through the design documents available through our discord.
I'd love feedback and suggestions on those.Check us out on our:. You can also keep track of us on ModDB,. We've got an online community centered around each one.Thain. Highest Rated (14 agree)Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done.
The new Enclave 'Patriot' uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state 'I wear this as a big fuck-you.' Even in its current state, this is incrediblyJun 5 2013 by TB-755.