Grizzly Tank Red Alert 2

You need to put the files in the main folder. In addition to AI improvement, changes include some mild balance change, mostly country unique units. There is only buff no nerf, and the buffs are very mild. Please don't feel intimidated.Notable AI changes:.AI create larger task force and better unit composition.

No more 4 grizzly tanks feed in hopelessly.Siege units are now able to maintain proper distance. Prism tanks and V3 actually use their range advantage instead of going into middle of your base. If you are used to turtling behind a few prism towers you better watch out!.AI actually use navy now. In addition to larger forces, they will use naval bombardment.AI capture tech buildings better. They will capture oil derick sooner so players do not have monopoly over it.AI will build 2 war factories now and 2 air base. AI used to only build 1 factory which is a weakness in late game.

GAMES: Command & Conquer: Red Alert 2 – Allied Units. The Allied army is a mixture of highly specialized units. Their early ground units rely on speed, while their late game is notable for potent high-tech weaponry. They have absolute dominance in the skies, and can make use of spies to disrupt enemy bases and even steal technologies. Jul 24, 2016 - Allied grizzly tank (Red Alert 2) by ivanboev Watch Fan Art / Digital Art / 3-Dimensional Art / Games©2016-2019 ivanboev.

This will compensate that. Larger air base means planes will not just damage, they can destroy a target.Misc changes like smarter super weapon usage, improved base defense, and etc.My philosophy is making AI smarter, not making it cheat like having more money. Well, at least not making it cheat more than it already do.:PThere are still some more changes to be made, like making them do amphibious invasion. Overall I am proud of my changes, and I have yet to see better mods out there doing this.

I am sharing this with you guys. Feel free to give me any suggestions on where to improve, I am here to listen.Edit:Subscribe this post for updates on this mod. It will be updated frequently(usually daily).Edit2: CNC net disable half the mod probably for anti cheat, even offline! Use original exe.

Notable balance change:. Demo truck more damage, more HP.

Grizzly tank red alert 25

It is enough damage to kill warfactories and grizzly tanks now. Terrorists do more damage, only require barrack to build now. Tesla tank slightly more range, ensured longer range than basic infantry.

Tank destroyer shoots longer than Rhino tanks now, ensure it fire first in a defensive encounter. Increased threat rating for mind control units, they will be target first in a fight, thus helping AI. Tesla trooper fire slightly faster and longer range. (Still shorter range than GI and conscript). Guardian GI's missile is slightly faster, which cannot be dodged at close range. You can only dodge at the edge range now. New update:.Apocalypse tank now auto acquire target while on the move.

It could not do it before, which is why it felt really clunky. It is also one of the reason why pros use rhino tanks instead of it.Change AI patrol pattern to protect factory better.Tank Destroyer also auto crash infantry now.Kirov will auto fire if moving pass enemy. Helps dumb AI focus.Adjusted tank formation of AI so they do not put AA tanks in front of battle tanks.Next up:Teach AI to use spy against refinerySeparate scripts for black eagle and harrier for deadlier air strikes. New upadate, focused on soviet union:.Korea's blackhawk had a weird bug of failing to land. It was fixed.Tesla tank attack has AA support now.Soviet will build 3rd factory since their faction rely on factory the most.Allies and Soviet will build another miner, up to 6.

Honestly it was one hell of a change. Coupled with extra factory AI is pretty scary now.Soviet Union will use Apocalypse tank to patrol base. It is designed to counter prism tank rush.Soviet Union will fill their battle bunker sooner so they are harder to rush.Adjusted air strike script to include machine shop and oil derick. New update:.Sentry gun and pill box are now placed further from other building to prevent blocking tanks.Increased base defense building cap to accomodate larger base caused by extra factory.V3 rocket max speed buffed to dreadnaught level. Acceleration might be different (slower).Soviet refinery is now placed 1 extra space away to prevent miner being blocked.Adjusted anti rating of base defense for more appropriate counter vs enemy composition. Sentry gun and pill box are used less against tank heavy enemy, but battle bunker used more. New Update:.Tank auto crush is even more aggressive.

Grizzly Tank Red Alert 2016

Instead of crushing when enemy is point blank, AI tanks will crush the moment infantry fire on them. (range=4).Adjusted trigger priority to make AI select tank rush more frequently over infantry attacks.Tesla trooper ranged buffed to regular infantry's range (4).Nerfed ridiculous damage of garrisoned Yuri Initiates. This is the first and hopefully last nerf I will give. Yuri initiate's damage goes from 25 to 63 when garrisoned, more than doubled. In comparison both GI and conscript gain 5 more attack in buildings, like 25 to 30 and 20 to 25. It looks seriously buggy to have this much gain, enough to melt apocalypse tank before it can fire.

I nerfed damage to 40 and 50 (elite) from 63 and 73. Still noticeably stronger than GI and conscripts.Easy enemy can now build miners, yay!

It is actually a serious buff for them. Before that medium enemy is waaaay stronger than easy.New script for spy to attack refineries.In general easy and medium enemy got buff with larger team size.Easy Soviet AI actually garrison battle bunker now.Separate task force for allied chronosphere attack. It uses more resilient tanks than regular tank rush to survive in middle of base longer.Easy Soviet AI now build 1 apocalypse tank.Increased chance of AI naval bombardment. Now AI will be persistent when their construction center is gone. They will immediately build a MCV to replace.Others:.V3 Launcher should auto crush infantry now.Even larger Soviet tank attack, intended to be as devastating as allied counter parts.I intend to teach grizzly, rhino, and robot tanks to auto crush infantry too, but they had a glitch of having their turret turn invisible??? I will see what I can do.Edit: Another minor update.

Allies AI now figured out a way to counter the annoying Yuri. Watch out if you plan to play Yuri vs AI Allies!.